Plus, the ai is dodgy as hell in general, i have no idea how it would cope in zero gravity. I suspect thats for plenty of reasons.keen not really knowing how to implement it, especially as their workshop ships failed so badly. You see, you were the one who brought up empyrions issues, and i am not saying they don't exist.in fact, i'm sure they do, but if you want ai in se, and you have ai in another, more competant game, then why the request for se to have more ai.in fact it does have ai, but the ai is pretty linear, and limited to planets.
Is it a unity flaw? Do other games that use unity have that same issue? Or is it something they are tweaking isn't quite working properly. What in the screeching hell does that have to do with my original subject?Īt this point it appears you're so desperate to find fault in my reasoning that you're not making a coherent argument based on what I've been typing.Įxplain to me how a flaw exclusive to unity has ANYTHING to do with that.
I'm talking about Empyrion in that post and more specifically a problem that appears to be exclusive to Unity. Excuse me what kind of retarded sophistry is this?